Combined with the bullet time effects and occasional cinematic camera work, the physics really add to the enjoyment of the game. MP2, unlike MP1, makes use of the Havok physics engine, the same as used in Half-Life 2 (it was originally supposed to premier in the latter, but we all know what happened there.). Voice acting is solid and well suited to the grim world the game portrays (particularly Max himself), but on an odd note virtually no one outside of our hero has the same voice actor as before. The textures, as before, are all scans of the real thing, so the game does a wonderful job of attaining a gritty, lived in feel. It does a good job of capturing the feel of the streets beyond the boundaries of the levels, but where it excels is in capturing the seedy underbelly of the city. Graphically, MP2 is what you'd expect: similar in style to the original, but even further refined. And you've got to give them credit for making this a love story, even if it is noir. To its credit, however, Max seems to have toned down the metaphors a bit, which makes for a less overbearing narration. I feel this tends to harm the storyline of the original game, and results in a less than compelling narrative for the sequel. There's really only one new character of any significance, so the story tries to surprise us by twisting around what we know about preexisting characters. The plot, told mostly in the classic graphic novel style cutscenes, is actually one of the weaker elements of the game. There may be a bullet in her head, but then again Max isn't in exactly the healthiest of mental states, either. What he finds threatens to unravel his tenuous existence: a group of hitmen posing as a cleaning company (they waltz right in, take out their target, and use the cleaning supplies to remove all the evidence), and none other than Mona Sax, the supposedly dead woman he'd fallen hard for. When an APB goes out on a warehouse owned by Russian gangster Vladimir Lem, Max makes sure he's the first to investigate (their past cooperation no doubt a potential issue). He has also developed an unhealthy obsession for a dead femme fatale he encountered during his rampage. But Max, glutton for punishment that he is, suffers from a guilty conscience and leaves the DEA to return to the NYPD. #MAX PAYNE 2 THE FALL OF MAX PAYNE ESRB TV#They even make a blaxploitation TV show and videogame about it all. Senator Alfred Woden's efforts (blackmailed into by Max) are so effective, in fact, that Max is viewed as a hero. Picking up where its prequel ended (and began, technically), MP2 finds Max cleared of all charges from the violent killing spree he went on to avenge his murdered wife and child. Your image keeps shifting, and you change with it. As you piece it together, you cut yourself. "The past is a puzzle, like a broken mirror. As surely as the bullet rips through the victim's flesh, organ and bone, it shatters the image of the man who presses the trigger." You either pull the trigger or you don't. These links are here for informational purpose only. The Foxhole staff is not responsible for the content of these sites or the way their owners deal with privacy. Some of the links in this review lead to external sites that do not belong and are not maintained by The Foxhole. PEGI 18+ (Game contains depictions of violence) Home Reviews Third Person Games Max Payne 2: The Fall of Max PayneĮSRB Mature 17+ (Intense Violence, Strong Language, Blood, Mature Sexual Themes)
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